using System;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Game.Scripts.ScriptableObject
{
    [Flags]
    public enum LaunchOption
    {
        WithDollyTrackEnabled = 1 << 0,
        IfCarMoving = 1 << 1,
        IfShowAds = 1 << 2
    }


    [CreateAssetMenu(fileName = "Data", menuName = "Ikun_Game/LaunchConfig")]
    public class LaunchConfigScriptableObject : UnityEngine.ScriptableObject
    {
        [Title("LaunchOption")] [EnumToggleButtons] [HideLabel]
        public LaunchOption launchOption;

        public int playerInitialHealth;

        public int playerMaxHealth;
    }
}